Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts
Monday, 28 May 2018
How to Beat: F1 Race (Game Boy)
F1 Race, released in 1990 in Japan and then the following year in Europe and North America, has bested many a good player over the years due to its tricky course layouts and brutal A.I. opponents. In this guide I'm going to give you the tools you need to fight your way to the front of the pack.
Being a skill based game there’s no easy answers or shortcuts on offer here but I’ve broken down what I think are the essential skills needed to finish each of the 9 courses in first place.
So without further ado here are some essential tips to help you beat the game.
Controls
Up - Hold to Boost
Left/Right – Steer
A - Accelerate
B - Brake
Pick the Right Car for the Right Track
Before each course you are given a choice to race as one of two cars, simply labelled as Type A and Type B. The Type A car has a natural top speed of 280km/h and a boost speed of 360km/h, while the Type B car has a top speed of 320km/h and a boost speed of 350km/h. Simply put the Type A car is slightly faster when boosting but is significantly slower when not.
On paper it might seem wise to always go with Type B as it seems to have the better stats overall but in reality this isn’t always the case. Firstly Type A’s slower top speed makes it possible to take on most bends without braking whereas the Type B car may need to slow down mid corner to avoid drifting off the track. Secondly each car has a unique fuel capacity. This is the stat measured in litres and it denotes how long the car can boost for in each course before running empty and it varies from course to course. In most instances the Type A car has the larger capacity of the two but there a couple of exceptions, namely Portugal and India.
To get to the point, the right car varies from track to track and probably to a small extent from person to person. Generally speaking though I find Type A to be the better of the two in most of the game's 9 courses. Boosting is hugely important in this game and in most cases Type A boosts faster and for longer making it the superior choice in tracks where there are several long straights. This makes it perfect for Australia, Canada, USA, Brazil, USSR, India and Egypt.
The two tracks where I find Type B to be the significantly better option is in Portugal and Japan. In Japan the curvy nature of the track makes the Type B’s top speed come into it’s own even if it does mean having to wrestle the steering wheel to keep the car on the track. Type A’s better boost speed and capacity is nigh on impossible to capitalise on in the turns and so ends up being the slower option as a result. In Portugal the Type A car’s smaller boost capacity makes winning pretty much unfeasible as you will likely run out of fuel long before the end of the race.
Boost Wherever and Whenever You Can
I can’t emphasise this one enough, if your wheels are pointing forward then you should be boosting and if you end the race with more than a quarter of your fuel left then you haven’t been boosting anywhere near enough. This on the face of may seem pretty straightforward but there are also some minor things you can do to improve your efficiency that will make a huge difference in the race.
Firstly learn to start boosting at the end of the turns rather than at the beginning of the straights. This might sound like a trivial thing and it is quite subtle but try it out you’ll see how much quicker you catch up to cars in front. To do this look ahead at the track layout of the turn and wait until you see the bend beginning to straighten out, as soon as you see this press up to boost and you'll find the car will stay planted to the track even though the angle makes it looks like it’s still turning. The other cars are generally much slower off the mark and so making them vulnerable on the start of the straights. It goes without saying of course that you should keep boosting until the very end of the straights only stopping when you’re ready to turn in.
Generally speaking boosting in the middle of a turn is a quick way to send the car crashing into a billboard but that doesn’t mean that you should only be looking to boost on the straights. In most tracks you can find short spaces between corners that give you an opportunity fire a short burst and gain vital ground on the cars in front. Make sure to find and exploit these as it can make the difference between success and failure.
Get Through Chicanes Without Crashing
The chicanes are the tight, double right hand bends that first appear in the USA course and are most prevalent in the Portugal course. They are by far the biggest hurdle to overcome in the game and though they may seem impossible to deal with when you first encounter them but they can, with practice, be cleared consistently. It took me a long time before I could deal with them comfortably but I will do my best to give you an insight into how to tackle these hellish turns.
The first thing to is to know when a chicane is coming so be sure to keep an eye on the map of each course and get ready when you know one is approaching.
I approach the corner at top speed and from the outside line. I then throw the car hard into the corner trying to hit the apex, I immediately tap the brake and let go of the accelerator and throw the car in the opposite direction. Once the car is alongside the final billboard of the turn I hit the accelerator along with the boost.
This all happens in a very short space of time so it’s difficult to convey everything in fine detail but the key points to take away are to enter the turn fast, turn in hard, brake quickly and stop accelerating, turn the opposite direction hard whilst coasting, accelerate and boost out of the turn. As long as you make sure to slow down between the first and last billboard you should be able to make the turn without crashing and once you get that down you are well on your way to beating the game.
Avoid Getting Stuck Behind Traffic
In an ideal world you’d be hitting the apex of every corner and boosting down the middle of every straight but in F1 Race there are 9 other cars on the track and their sole purpose is to get in your way. As you’ll be starting from the back of the grid each time you’re going to need to deal with each of the cars as quickly and efficiently as possible in order to make your way to the front.
The A.I. cars will hog the inside line on corners so you’ll often find the only way to overtake on a bend is on the outside. It’s rarely worth jostling for position on the track as collisions slow you down and rarely end up in your favour so it's always best to pick the path of least resistance even if it means having to take a slower line.
Occasionally this means backing off entirely, perhaps in a tricky turn, and waiting for straight to boost past and take the place.
Of course if you do find yourself unavoidably trading paint with another car then a subtle push into the nearest billboard can be an effective way of getting past quickly, but you didn’t hear that from me.
The Single Most Important Thing
Don’t give up! Games from the eighties and nineties were designed to keep the player entertained for a decent length of time and with limitations in cartridge memory size the only real way to achieve this was by making them as tough as nails. Of course this can often make them frustrating but it’s also what makes them so great and memorable. F1 Race is a perfect example of this as it forces the player to improve through a tough but fair challenge and overcoming it feels like a huge accomplishment. Just as Rome wasn’t built in a day, F1 Race won’t be completed on your first try but with unlimited continues and battery save you just need to stick with it and I guarantee that you’ll get there in the end! Good Luck!
Thursday, 22 February 2018
Mario Golf - Game Boy Color - Review
“Everyone who tries golf falls in love with the sport”. Well,
that is at least according to the stylish intro of Mario Golf for the Game Boy
Color. And while the 10 year old me, who was dragged around cold, damp fairways
at ungodly hours by my Dad, would certainly have taken issue with that
statement even I can’t deny that that there is something strangely addictive
about the pursuit. Surely far better though is the ability to play the game from
the comfort of your own home without all of the expense, pomp and physical
exertion. If only I could have convinced my Dad…
Sunday, 27 August 2017
A Tale of Two Game Boys - A Restoration and Modding Project Log - Part #3
Fresh off of my successful restoration project I was feeling
confident and ready to take on my first ever Game Boy mod. I began by watching
a few video tutorials and found myself wincing a little when it came to certain
stages of the backlighting process. There would be no turning back after this,
the mod would either be successful or the Game Boy would be killed in the
process. Nevertheless I was determined to see it though and so undeterred I
started shopping for parts.
Sunday, 13 August 2017
A Tale of Two Game Boys - A Restoration and Modding Project Log - Part #2
My goal was clear in my mind and I was totally focused on
achieving it. I knew nothing else would distract me over the next few days and
so my mission to restore a broken Game Boy to its former glory and all out mod
another was ready to begin...
Sunday, 30 July 2017
A Tale of Two Game Boys - A Restoration and Modding Project Log - Part #1
The Game Boy modding scene has always been something that’s intrigued
and concerned me in equal parts. Whilst I love the creative and
colourful designs that new custom buttons, shells and backlights can provide, I can’t help but feel that with each mod a small piece of gaming history is
forever lost. Yes, I know there are likely millions upon millions of unaltered
Game Boys out there in garages and attics, and I know that the number of people
who still see value in them is fairly small in the grand scheme of things.
However I also know that over the years many others will have ended up in
landfill, never to be seen again. More to the point; Nintendo aren’t making any
more of them. Whatever we have now is all there will ever be, and that number
can only ever get smaller.
But does it really matter? Should we be preserving and
restoring Game Boys to keep them as original as possible ‘warts and all’, or
should we embrace the new ways of keeping our outdated handhelds relevant in
this age of smart phones and tablets? To find out once and for all where I truly
stand on the matter I decided I would take the plunge and try my hand at both
restoring and modding an original dot-matrix Game Boy.
Friday, 28 July 2017
Quest for Camelot - Game Boy Color - Review
In 1998 Warner Brothers released their feature-length
animation ‘Quest for Camelot’. The film set in Arthurian England, was
reportedly plagued with internal conflicts during its production and was met
with widely negative reviews upon its release. The troubled film failed to make
a splash in the box office too going on to lose a whopping 40 million dollars
for the studio. I guess it turned out to be less of a Quest for Camelot and
more of a Quest to lose-a-lot then? (Sorry.) Despite this, later that year a
video game adaptation was released for the Game Boy Color courtesy of French
developer, Titus (yes, the ‘oh, no, not Titus,’ Titus).
Friday, 23 June 2017
Alien Vs Predator: The Last of his Clan - Game Boy - Review
It seems strange looking back now but in the early nineties
it wasn’t uncommon for 18 certificate films to be blatantly marketed at
children. As long as it had a cool sci-fi setting or a badass looking monster then
it was considered fair game to turn into a toy line, comic series, video game
and maybe even a spin-off cartoon.
Wednesday, 7 June 2017
Oddworld Adventures II - Game Boy Color - Review
Recently I reviewed Oddworld Adventures for the Game Boy,
and as a big fan of the Oddworld series I was left fairly underwhelmed. Whilst I enjoyed the gameplay and puzzles I
found the graphics, and longevity to be somewhat lacking. The Game Boy port of
Abe’s Oddysee had been scaled back to one small section of the original game,
and as a result I was left with a feeling that it could have been so much more.
Thankfully, Abe’s adventures on the Game Boy didn’t end there and so now it’s
time for me to turn my attention to the game’s sequel; Oddworld Adventures II.
Tuesday, 2 May 2017
Oddworld Adventures - Game Boy - Review
Tuesday, 4 April 2017
Pocket Soccer - Game Boy Color - Review
Living in the UK, I’ve always had a hard time in not being a football fan. It’s pretty much a given here that everyone you meet will at some point ask you which team you support and my usual reply of “I don’t follow football” usually kills the conversation quicker than if I’d have thrown a Nazi salute at them.
Wednesday, 22 March 2017
Legend of the River King – Game Boy Color – Review
In the late nineties the world was gripped with Pokemon fever. The game had already found huge success in its native Japan with the release Pocket Monsters Green & Red, before taking the rest of the world by storm with the release of Pokemon Red and Blue. Those of us in the UK however had to wait until 1999 before we could get our hands on the games but by then we had already been initiated from afar thanks to increasingly tantalising reports from the gaming mags of the time. Game Freak’s light hearted JRPG had well and truly struck a chord with younger gamers and its fiendishly addictive premise of catching, trading and battling the titular creatures became an obsession for school-kids everywhere. Of course it didn’t take long for other developers to begin frantically trying to tap into the craze by creating their own rival games.
Saturday, 28 January 2017
With HD-Rumble on the way I want to pay tribute to where it all began; the N64 Rumble Pak
As we look forward to an exciting future of HD-Rumble with the Nintendo Switch I thought now would be the perfect time to look back at one of the pioneers of force feedback technology; The N64 Rumble Pak.
Saturday, 14 January 2017
What the 'NX' Needs is... (Nintendo Switch predictions revisited)
Almost a year ago, I decided to try and counter the many calls for Nintendo to make a high-end, 'gimmickless' gaming console. Now, in the wake of the full Nintendo Switch reveal I thought it might be interesting to revisit my thoughts and predictions for the NX and subsequently give my verdict on the Nintendo Switch's divisive presentation.
Sunday, 8 January 2017
Know your roots - Is it important to play the original game in a series?
Every gamer has the system they look back on with rose-tinted nostalgia goggles. Typically it’s the console we cut our teeth on and experienced our favourite franchises the first time. It’s easy to hold the games on these systems in high esteem and think of them as the best of their respective series just because they meant so much to us the first time we experienced them.
My foray into gaming began on the Super Nintendo and Gameboy
and really took off with the release of the N64. Many of the franchises I love
today I first played on these systems and to this day I think of many of them
as the best of their kind. But many of these series have older origins which I
was never able to experience at the time due to either being too young or in
some cases, not having even been born.
Sunday, 20 November 2016
Do you even Wii, bro?
I recently spoke to a friend who let slip that they have never owned a Nintendo, a shocking and heinous revelation, I know. So up popped the question, if you’ve never owned a Nintendo console, which one should you get?
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