It seems strange looking back now but in the early nineties
it wasn’t uncommon for 18 certificate films to be blatantly marketed at
children. As long as it had a cool sci-fi setting or a badass looking monster then
it was considered fair game to turn into a toy line, comic series, video game
and maybe even a spin-off cartoon.
Activision had the
honour of developing and they released two Alien Vs Predator games, both in
1993, one for the Super Nintendo and one for the Game Boy. For the purpose of
this review though I’m only interested the Game Boy offering titled, ‘Alien Vs
Predator: The Last of his Clan’.
The game is set in 2593ad, 8.6 million lightyears away from
Earth on a planet named Alpha Centauri 3. The planet, recently occupied by
human colonists, is now the hunting ground for the proud warrior race known as
the Predators. The colonists became the unfortunate victims of an intergalactic
bloodsport when a Predator drone ship visited with a cargo of deadly Alien eggs. Before long the parasitic creatures inside
had wiped out the human population and now all that remained was a deadly swarm
of Xenomorphs; the Predator’s preferred prey. The Predators return to the
planet but find more than they bargained for, and one by one they are overcome.
It seems the Xenomorphs have multiplied at an unexpected rate which could mean only
one thing, there must be a Queen nearby. Now only one Predator remains, and it
falls on him to win back the honour of his clan and singlehandedly destroy the
Alien Queen.
The game plays as a 2D side-scroller in which the player
takes control of the last remaining Predator. The controls are very basic with
the A button being used to jump and the B button being used to attack. Up and Down on the D-Pad also moves the camera
slightly, and pressing down also enables the Predator to crouch.
There are seven stages in the game and each stage is laid
out as a multi-layered labyrinth, with numerous dead-ends, ladders, and jumps
to negotiate. The objective within each stage is to reach the exit, and the
exit is always beyond a locked door. The locked door can be opened with a key
which is hidden somewhere in the stage. Reaching it is not only a matter of
tackling the maze like layout but also battling through the many Xenomorphs,
Chestbusters and Facehuggers that inhabit it.
Being a hunter, the Predator is well equipped to deal with
his prey. As well as his standard melee attack in the form of his wrist blade,
other weapons can be selected via a menu by pressing the select button. The
Cutting Disk is a shuriken-esque blade that returns to the Predator after being
thrown. Care must be taken though, if the disc hits a wall or for whatever
reason isn’t caught by the Predator on its return, it will need to be picked up
from where it lands before it can be used again. The Laser Cannon is a shoulder
mounted firearm which fires a projectile that locks onto a nearby enemy (handy
for taking out Xenomorphs in awkward places). Bombs are used to destroy
destructible walls which allow for further exploration, and with careful timing
can also be used to increase the height of the Predators jump, allowing him to
reach otherwise out of reach platforms.
Unfortunately, none of these weapons (bar the Wrist Blade)
are usable from the start of each level, as ammunition for each must first be
found. Sadly, any unspent ammo from the previous level doesn’t carry over to
the next and so the Predator is at his most vulnerable when entering a new
area.
As well as these offensive tools, the Predator is equipped
with a few other gadgets to help him survive. Taking up a large chunk of the
upper half of the screen is a map. As the Predator explores the stage the map
will be filled in making it easier to see where he has and hasn’t been. As well
as this, the Predator can also activate a cloaking device to make himself
invisible allowing him to slip past enemies unharmed.
Both the map and the cloaking device need power to operate
though and this is also in short supply. At the beginning of each stage the
Predator will have 50 energy indicated in the top right of the screen. This
will be counting down constantly and even more rapidly if the cloak is
activated. Once this reduces to zero, the map will almost disappear completely
only showing the immediate area around the Predator’s current location, making
it all but useless.
Hidden somewhere in each stage is an energy refill but if this is used after the energy meter has
fully depleted then sadly any progress in terms of filling the map is lost.
There are a few other values shown in the top right hand
corner of the screen too and the first of these denotes the amount of lives the
player has remaining. The player starts with three and with no continues or
password saves to fall back on, once these are gone it really is game over.
Mercifully, the Predator can take a fair amount of punishment.
He starts each level with 8HP, but if this is reduced to zero, the Predator
loses a life and the stage must be started again from scratch.
Starting with so much HP, you might think the game is being
overly generous, but the speed and unpredictable nature of the Xenomorph
attacks means that taking damage is often unavoidable. Oftentimes, enemies will
continuously respawn (though only ever one at a time), and often in awkward
places making it hard to progress without taking a hit. Ladders are a particularly
problematic area as often Xenomorphs spawn whilst you try to climb up, or are
waiting for you as you drop down and being unable to attack in mid-air it makes
the Predator helpless in these situations.
Therefore despite the generous health bar, a cautious, defensive
approach is needed throughout each level to survive. Combined with the
continuously draining energy meter it actually gives the game a decent feeling
of tension and unease as you explore the labyrinthine stages.
The game becomes increasingly difficult throughout too, as
enemies take more and more hits to kill with each successive stage. (Perhaps
they’re defending their Queen with extra ferocity as you get closer or perhaps
it’s just lazy game design, who knows?) Keys and weapons are also hidden in
more and more awkward places, and fairly early on the game requires you to find
secret areas through passable walls.
Graphically the game is somewhat of a mixed bag. The
Predator is large and decently detailed, but his animation looks stiff and awkward
and dare I say a bit goofy. Also, I know it’s a strange thing to point out but
when climbing a ladder he has a disconcertingly cute bum. (Moving on…)
The Xenomorphs look equally well detailed but are also
poorly animated. The Chestbusters however look laughably bad, and may has well
have crawled straight of the pages of a Hungry Caterpillar book.
The levels themselves look decent enough but are lacking in
variety with some backgrounds being used over multiple stages. This certainly
doesn’t help when trying to navigate the labyrinthine layouts where everything
has a tendency to look the same. When playing on an original Game Boy enemies
blend into the background too which, although thematic, makes the game a little
uncomfortable on the eyes. Playing on a Game Boy Color however gives the Predator
and Xenomorphs a different colour to the backgrounds to help them stand out,
which is not only is easier on the eyes but also makes it easier to play.
The music in the game is suitably creepy and atmospheric and
though I don’t think it will be everyone’s cup of tea, I certainly enjoyed it
quite a bit. It certainly puts you in mind of the Predator soundtrack, and
there’s even a nice rendition of the Predator theme in the intro.
Overall I enjoyed Alien Vs Predator: The Last of his Clan
though it’s far from being an easy game to recommend to others. The controls
feel stiff and awkward at first, and having to bring up a menu every time you
need to change weapon is a pain. Xenomorphs spawning in awkward places causing
unavoidable damage often led to annoyance and frustration. Saying that, never
knowing when and where you’re going to be attacked from does add a certain
suspense to the game which is certainly in keeping with the setting. I’m
slightly ashamed to say it but on at least one occasionally I actually got a
mild jump scare from a suddenly appearing Xenomorph.
It takes a few goes to get a feel for the game and start to
appreciate the slow and steady pace it demands. Sadly however, with only seven
stages on offer, the game is over before you know it. Much of the difficulty is
felt early on when having to aimlessly wander the stages in the hope of finding
the required items and keys. After a few attempts however it’s easy to remember
the locations and routes and with that most levels can easily be completed in just
a few minutes.
Nevertheless if like me you’re a fan of the Predator and
Alien franchises then I definitely think there is some enjoyment to be had
here. The game does a decent job of making you feel like the Predator with a
decent arsenal of gadgets and weapons at hand, and keeps you edge on as slowly
explore the Xenomorph infested corridors.
So if you like what you’ve heard, why not seek out a copy of
Alien Vs Predator for the Game Boy and take control of the last of your clan
and win back your honour by singlehandedly fighting your way through the
endless Xenomorph horde on Alpha Centauri 3 to take out the Alien Queen.
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