The Alone in the Dark series began
on the PC way back in 1992. Set in the
1920’s the original game follows the story of a down-on-his-luck private
investigator named Edward Carnby. Carnby is tasked with investigating the
mysterious mansion of a recently deceased artist and upon searching the
building he finds himself embroiled in battle for survival against the
supernatural. The game garnered huge critical praise at the time for its story,
atmosphere and clever use of cinematic camera angles. The success of the game
would spawn two direct sequels over the next two years however neither of these
managed to capture the same interest as the original and the series soon found
itself fading into obscurity.
Just two years later Resident Evil
would release for the Sony Playstation. It
quickly became one of the best-selling games for the system, and would go on to
spawn several sequels and kick-start the entire survival horror genre with a
multitude of clones in its wake. Though certainly ground-breaking in its own
right the game had clearly taken some inspiration from Alone in the Dark, mainly
in its use of cinematic camera angles. Although the link was initially denied
by Capcom, director Shinji Mikami would eventually admit that without Alone in
the Dark, Resident Evil would have likely been played from a first-person
perspective.
In 2001, Infrogrames, keen to
capitalise on the success of the booming survival horror genre, released a new,
rebooted Alone in the Dark game for the PC, Playstation and Dreamcast. The game
titled ‘The New Nightmare’ once again stars the private investigator named
Edward Carnby however the setting has been moved up to present day and Carnby’s
age and appearance have drastically changed.
The game was well received at the
time for its atmosphere, story and graphics, though somewhat ironically the
main criticism was aimed at its similarity to the Resident Evil series,
especially in its controls, puzzles and use of pre-rendered backgrounds.
A port was also created for the
Game Boy Color by a small British developer known as Pocket Studios. Due to the
highly anticipated Resident Evil Game Boy Color port being cancelled late in
development Pocket Studios found their game being held up as the perfect
replacement. Early screenshots amazed the gaming press and public alike and
when the game finally released in May 2001 expectations were high.
The story begins as Edward Carnby is
contacted by a young archaeologist named Aline Cedrac. She informs Carnby that
his friend and partner, Charles Fiske has been found dead after taking on a
case for her. Fiske had travelled to a place called Shadow Island in search of
a stolen statuette and it was off the shore of the mysterious island where his
body was found. Together Carnby and Aline decide to travel to the island to
uncover the mystery of Fiske’s death. On their way Aline informs Carnby of the
Statuette Fiske was tasked with searching for. She claims it is of native-American
origin and contains a dark and great power. She also believes that the man
responsible for stealing the statue and for Fiske’s death is a
multi-millionaire recluse named Alan Morton. When they finally arrive at the
island, Carnby vows to return the statue and deal with Morton alone.
Carnby is controlled with the
D-Pad but whereas the console version of the game uses the tank style control
scheme synonymous with survival horror games of the time the Game Boy Color port
opts for a simpler approach with the character moving relative to the camera
position. This certainly works well enough but it does mean that the player
will have to re-orient themselves between screens.
Carnby can interact with objects
and pick up items with the B-Button. Items will appear as icons on the floor
and these can include flasks, which replenish health, and ammo for Carnby’s
guns. More unique items may be denoted in the scenery with a glistening effect,
but others are hidden in cupboards or drawers with no obvious clues.
Pressing select brings up the
inventory screen whereby you can scroll through your acquired objects. The
objects aren’t separated into categories though so scrolling through them can
be a bit of a chore especially when you are carrying numerous items. Some
objects such as notes and documents can be read with the B-Button in the
inventory screen, whereas consumable or usable items must be equipped with the
A-Button and then used in game.
The usable items are necessary for
completing the games puzzles with the majority being as simple as using a key
on a door or using crowbar on a loose rock to help you progress to a new area.
Although there are many empty
areas of the map which serve no purpose, thorough exploration is definitely
recommended to make sure you don’t miss anything as, in true survival horror
style, ammo and health is very limited and essential for the games unavoidable combat
encounters.
Combat in the Game Boy Color game
works a little differently from the console versions in which the monsters
appear and are battled in the main game environments. In this version however
there are predetermined encounters in which the player will be taken to a
square arena and must find and dispatch all of the monsters that inhabit it.
Carnby will have his revolver readied and all the player has to do is move
around and shoot with the A-Button. Once
found in the game Carnby will also be able to change weapon with the B-Button
to a shotgun and a crossbow. Each weapon has its own advantages as well as its own stock of ammo.
Aiming can be quite difficult as
Carnby is limited to 8 directions and often the monsters will be positioned
awkwardly for him. Also there is no way to strafe, dodge or cover and so the
battles are simply based on attrition with the only tactic really being to
stand and shoot.
Some encounters will also contain
several ammo pickups and as these are in very limited supply it is highly
recommended for the player to take the time to pick them all up. This can be
tricky the monsters have the same walking speed as Carnby and so it’s best to
kill all but one of the monsters before collecting the ammo and then finishing
the last one off. Once all of the monsters are killed the game will return to
the exploration mode.
The graphics are certainly very
impressive for a Game Boy Color title with the developers making good use of
the systems high colour mode. The pre-rendered backgrounds are lifted straight
from the console versions and look detailed and impressive though they are fairly
low-resolution and somewhat lacking in colour.
Carnby’s character model looks
somewhat odd in front of the pre-rendered background but is still nevertheless
impressively modelled and well animated with very smooth scaling as he walks
into the background and foreground.
Use of music in the game is fairly
subtle with much of the action only having ambient noise or eerie silence to
listen to. The title screen music is pretty decent though the quality seems
fairly distorted and unpleasant though that may well have been a deliberate
choice to keep with the games tone.
Overall Alone in the Dark is an impressive
addition to the Game Boy Color’s library and whilst I can’t say the game is
without its flaws I still feel it’s a game worth having in your collection. The
puzzles are very straight forward and ultimately not very rewarding and the
combat is lacking in depth but otherwise the game manages to capture the spirit
of a true survival horror game. The backgrounds are suitably creepy and
atmospheric and the story is in intriguing enough to keep you engaged
throughout the two hours or so it takes to play through and although I can’t
say I was ever scared whilst playing the game the lack of ammo and health
combined with the unpredictable enemy encounters can lead to some genuinely
tense moments.
The game can be bought cheaply and easily, so if you like what
you’ve heard why not seek out a copy of Alone in the Dark and attempt to uncover
the mystery of Shadow Island and see if you can survive its monstrous
inhabitants.
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