These days it feels like barely a month goes by without a
new LEGO video game being released. Back in the late nineties however games
based around the Scandinavian bricks and minifigs were still a relatively new
concept and whilst early titles such as LEGO Racers and LEGO Rock Raiders had
received mediocre reviews at best, sales were still strong and so a wave of new
games were quickly put into development. LEGO Alpha Team was one such game and would
release for the Game Boy Color in the year 2000, a month after it would land on
the PC.
The Game Boy Color adaptation is, all things considered a
fairly faithful port of the light strategy-puzzle game which sees an elite team
of heroes trying to overthrow a mildly perilous baddie named Ogel. The team,
led by Agent Dash must use their respective specialist skills to break into
Ogel’s compound and stop production of his mind control orbs. Such peril.
The player doesn’t have direct control of Dash and Co and
must instead manipulate and alter the environment to create a clear path to
enable the team to complete each of the game’s 32 missions. Basically you are
the kid playing with his Alpha Team LEGO set. The objective is the same in each
mission; activate the exit plunger. Your crack team of special agents however can
only do one thing unaided and that’s walk forward in a straight line. Without
your intervention they will walk blindly into the first obstacle they come
across and stop dead which doesn’t seem all that ‘alpha’ really. Even runway
models know to how to turn around, but they then they are made of plastic I
suppose. The LEGO that is.
After a short brief each mission begins with an overview of
the map and then it’s time to begin planning. At this point the action is
paused and the player will have control of a cursor which can be moved around
with the D-Pad. Rather conveniently, scattered around each map will be exactly
what you need to help the agent or agents reach the plunger in the form of
various tiles and objects. By pressing A the tiles and objects can be picked
up, moved around, and placed elsewhere. Certain objects such as stairs and
direction tiles can also be rotated with the B button.
And when I say you are given exactly what you need, I mean
exactly. If you think you’ve solved the level but you’ve got a piece left over,
you haven’t solved the level. The game is incredibly rigid in its problem
solving, which does seem something a missed opportunity seeing as LEGO is
something you would normally associate with creativity.
Early missions are a simple as placing a few direction
changing tiles to send Dash around a few turns and then on to the plunger, but
as the game progresses more interesting items and complex solutions are soon
required. Stairs, springboards, trampolines are needed to leap over gaps and
climb walls.
To begin with the player only has Dash to worry about as the
other members of the team are all being held hostage throughout the base. As
you complete missions other members are freed and not only must be used to clear
future stages but also bring with them new objects to play with.
Crunch brings with him explosives which can be used to destroy
breakable walls, Radia brings lasers which can activate otherwise unreachable
plungers, and can also be angled with carefully placed mirrors. Charge brings
generators which can be used to power anti-gravity units (which act much the
same as a trampoline) and can also be used to power lasers from a distance. As you
get towards the end of the game you’ll have to manage several team members, as
well a combination of the previously mentioned items to activate several
plungers in each mission.
These later levels are when the game starts to come into its
own as much of the early missions can feel far too much like an extended
tutorial with any ambiguity about how to complete the level often being removed
by the overly helpful mission brief.
It’s worth keeping in mind that target audience for LEGO
Team Alpha was probably the under 10’s and for that demographic this is a certainly
decent take on a strategic puzzle game. For anyone older however there isn’t
much to recommend here. Most missions are a simple matter of going through the
motions with the vast majority of solutions being far too easy to figure out
and with each stage only having one solution there isn’t any real incentive to
replay levels either.
Visually the game is bright and colourful as you’d expect
from a LEGO game, with the backgrounds looking fairly varied and interesting.
The isometric viewpoint can be something of a pain though with the usual issues
with depth perception being common. On the audio front the game has very little
to offer with the same short loops being used throughout the game.
Overall LEGO Alpha Team is a decent enough attempt to bring
a light strategy title to the game boy color, but its emphasis on light and
simplistic problem solving, and its excessive handholding holds it back from
being an experience worth revisiting. For those looking for something similar
with a bit more depth I’d suggest checking out my Chicken Run review and maybe
picking that up instead.
Nevertheless the game is mildly entertaining for a day or
two and can be picked up cheaply and easily so if you like what you’ve heard
why not pick up a copy and help Dash and his alpha team of agents shut down
Ogel’s mind control facility once and for all.
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