Aah, Double Dragon for the Game Boy. It was one of the first
games I ever owned and I guess that means I’ve been enjoying it for over a
quarter of century now. In all those years though, I could never beat it. In
fact I could never even make it past the third stage. Still that didn’t stop me
enjoying it the hell out of it, and over the years I must have played those
first three missions a hundred times.
So where to begin with this iconic game?
Double Dragon first hit the arcades in 1987. Developed by Technos the game was the brain child of Yoshihisa Kishimoto who had already found huge success in Japan with his semi-autobiographical high school brawler, Nekketsu Kouha Kunio-Kun. Double Dragon was the result of Technos asking Kishimoto to create a game with international appeal, and so the Japanese high school setting of Kunio-Kun was ditched in favour of the post-apocalyptic, gang ridden city we see in Double Dragon.
Double Dragon first hit the arcades in 1987. Developed by Technos the game was the brain child of Yoshihisa Kishimoto who had already found huge success in Japan with his semi-autobiographical high school brawler, Nekketsu Kouha Kunio-Kun. Double Dragon was the result of Technos asking Kishimoto to create a game with international appeal, and so the Japanese high school setting of Kunio-Kun was ditched in favour of the post-apocalyptic, gang ridden city we see in Double Dragon.
The game follows the story of two brothers, Billy and Jimmy
Lee as they take on the Black Warriors gang to win back their joint love
interest Marian who has been kidnapped by a gun toting bastard named Willy.
I like the fact that stories didn’t need to be complicated
back then. You had bad guys and you had good guys. The bad guys would do bad
stuff and the good guys would kick the crap out of them for it. What more do
you need?
The game offered two player co-op to double the fun (hence
the title Double Dragon) and kids and adults around the world found themselves
throwing coin after coin into the arcade cabinet.
The arcade game was a huge success and over the subsequent
years it found itself being ported to every system imaginable. Everything from
the Playstation to the ZX Spectrum had a Double Dragon game, some of them great
and some of them borderline unplayable. For me though the Game Boy version is
the only one I’ve ever needed. In fact growing up I had no idea there were so
many different versions of the game, and so although I’m sure everyone has
their own favourite port, for me Double Dragon is synonymous with the Game Boy.
The game takes place over 4 stages and follows the same
story and locations as the arcade original. Due to the limitations of the 8-bit
handheld the game has been scaled back somewhat and amongst other things the
option for co-op play has been removed and so you’ll have to take on the Black
Warriors gang as Billy single-handedly. (Maybe they should have called it
Single Dragon? Or maybe just Dragon?)
Luckily Billy has some sweet moves he can pull off with the
developers managing to make the A and B buttons on the Game Boy feel more than
adequate for the job. In fact it’s pretty amazing how varied your attacks can
be in the game. In basic terms the A button is used for punching and the B
Button is used for kicking. Pressing A and B simultaneously is used to perform
a flying kick. Sounds basic enough, but when you start to string together combinations you’ll
realise that you can also perform spinning kicks, elbows, throws, knees and
uppercuts. There isn’t much difference in gameplay terms between the different
attacks but it’s just so damn fun mixing them up. At times it makes me feel
like I’m choreographing an epic fight scene from an 80’s kung-fu movie.
Occasionally enemies will be armed with bats, barrels,
whips, rocks and knives which after lamping the owner you’ll be able to use
yourself for a short while. Again they don’t seem to be any stronger than your
fists but who cares it’s just… fun.
All of the enemies in the game are pretty much just punching
bags for you to show off your martial prowess. Occasionally they’ll get a lucky
hit in which will barely dent your health bar and so all in all they won’t be
offering much resistance at all. The first time you’ll have a proper fight on
your hands is when you come across the Mission 1 boss; Abobo. Abobo is built
like the proverbial and hits like tank so you’ll have to be quick on your feet
to defeat him. As long as you don’t stand in front of him for too long you’ll
be able to show him whose boss without too much trouble.
Aside from the awesome combat you’ll also have to tackle
some less than awesome platforming sections. Remember the flying kick I
mentioned? That’s how you’ll be getting across the gaps. To say its awkward and
annoying is an understatement and messing up these jumps has always been by far
the main cause of death for me over the years.
The first time you need to make a jump like this is in
Mission 2. You fight a few bad guys and gals, climb a few ladders and then you
find yourself confronted with a conveyer belt leading to nothing and so you
have to jump kick your way across to the floating platform. This bit isn’t too
bad but then you’ll have to jump kick over another gap and onto a conveyer belt
which as soon as you land is trying to push you back down the gap you just
jumped over.
If you fall you lose a life and its back to the start of the
level for you! Oh, and did I mention you only have three lives to finish the
game? No continues, no password saves, no mercy! Can you see why I never
managed to finish this game?
To be fair, mission 2 is otherwise pretty easy. You have to
fight your way through a bunch of grunts and climb a few more ladders before
taking on a mini-boss called Chintai on a rooftop. Chintai isn’t as strong as Abobo but he still
takes a lot of hits and he even has a few crafty tricks up his sleeve. Occasionally
he’ll try countering your attacks by back flipping away and launching back in
with an attack of his own. He can even wriggle out of throws, by flipping over
and landing on his feet. Pfft. Showoff. He doesn’t seem to have any answer to
the good old one-two though and after a good face pummelling he’ll go down
quick enough.
It’s mission 3 where things get really tough. It starts out
easy enough, apart from an awkward platforming section where you have to jump
across a broken bridge whilst avoiding being battered by a baseball bat
wielding dominatrix, but towards the middle of stage you are ambushed by Abobo
on a narrow cliff face. If you are lucky enough you can get him into position
to sending hurtling to his doom before he can do too much damage but expect
take a beating in the meantime. Straight after this you have to fight, not one,
not two but three Chintai’s on a narrow bridge. Luckily the Game Boy’s
limitations prevent more than two enemy characters from appearing at a time and
so one will patiently wait off screen to replace his fallen comrade. If you
survive this it’s time to take on a couple more jumps, a few thugs and …another
Abobo. This is as far as I ever managed to get.
It’s not so much that it’s too difficult so much as it’s too
punishing. Getting towards the end of the stage only to succumb to a missed
jump, or having your health whittled down to empty in the fights with Abobo and
Chintai means having to back track your way from the beginning of the stage and
before long it’ll mean having to back track from the beginning of the game.
I’d pretty much resigned myself to never getting past this point
in Double Dragon. But then I thought; how can I properly review a game that I
haven’t even finished? Almost every other game I’ve reviewed so far I’ve made a
point of completing first and so why should this be any different? I knew now
was the time to conquer the game that had bested me for two and a half decades.
I pushed on, trying to learn new ways of taking less damage,
of making sure I made the jumps first time. I learnt how to deal with bosses
without getting hit and I forced myself to try and try and try again until
finally… I did it! I’d finally beaten the last Abobo and entered to door to
start Mission Fo..
What the hell it’s still Mission 3?! Well surely it can’t be
much left now? Oh, what the hell is this? And what the hell is this? Oh no… moving
platforms. And what… the… hell… is… this? You have to fight Abobo on a 2D plain
while the floor falls away. This is bullshit.
Well no-one said it was gonna be easy. I wanted to give up
but pride took over and kept persisting. I wouldn’t be beaten and so I stopped
recording and knuckled down. After many, many attempts I finally managed to beat
Abobo by leaping over him and knocking him off the ledge (sadly not recorded)
and I made my way through the door and into stage four.
Things ease off a bit here and although you have to jump
over gaps a fair bit it’s all pretty straightforward as you climb the rock face
and make your way to the final boss’s palace.
It’s here that things really start to heat up again. Before
long you find yourself in front of three doors which when open draw you in. If
you get too close, you’re dead meat so you have to fight against it by walking
in the opposite direction. To make it worse you have spikes at the front to
stop you getting too far away from the doors. And all the while you have to
fight. After defeating four thugs it’s time for one last showdown with Abobo.
Mercifully the doors stay closed for this one.
After this you have to negotiate past a wall of particularly
aggressive drawers before taking on yet more thugs, then three more Chintai’s
and then finally it’s time for the final battle against the gun-toting bastard
himself; Willy! Come on then Willy, you… Willy!
That’s it! I did it! I beat the game I thought was
unbeatable! It took me 25 years but I did it!
Beating a game from your childhood is a funny thing. It
always leaves you with that unmistakable bittersweet feeling. The initial buzz
from the achievement is quickly replaced with that sense of it somehow being the
end of an era. Memories flood back of years gone by and it reminds you that
these aren’t just games they are experiences like any others, and they can be
meaningful.
Well I set out to review Double Dragon but honestly that’s a
hard thing for me to objectively do. What I can say is that it’s one of the
games that made me fall in love with gaming. The epic title screen music made
me fall in love with the Game Boy sound chip and in all the years since its
original release I’ve never tired of its ‘oh so satisfying’ combat.
The game can be picked up cheaply and easily, so if you like
what you’ve heard why not seek out a copy of Double Dragon for the Game Boy and
take to the fight to the Black Warriors Gang and win back the kidnapped Marian.
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